Client: Personal
Role: Lead Developer
Client: Adobe
Role: Creative Director / Developer
Client: Google
Role: Developer
Client: Google
Role: Developer
Client: Google
Role: Lead Developer
Client: BF Goodrich
Role: Developer
Client: American Cancer Society
Role: Developer
Client: Google
Role: Developer
Client: Chapman Entertainment
Role: Designer / Developer
Client: Ludorum
Role: Designer / Developer
Client: Personal
Role: Lead Developer
This WebGL game is an homage to the classic arcade game. Utilizing orientation events to work on tablets and devices that support WebGL.
Client: Adobe
Role: Creative Director / Developer
Adobe wanted a website/presentation to show off at the Graphical Web conference keynote. I concepted and built out this rich web experience showing off various features of the web. Built using the newest CSS3 capabilities as well as features still getting specified like CSS Custom Filters and CSS Blend Modes, which I was able to use with a prototype browser. The experience is full of rich characters and dialogue that tells the story of the Graphical Web.
Awards
Client: Chapman Entertainment
Role: Designer / Developer
I was hired by Chapman Entertainment as a freelancer to design and build a native iPhone application that housed character bios, videos, and an interactive game utilizing the accelerometer for gameplay.
Client: Google
Role: Developer
Project Re:Brief was an endeavor by Google to re-imagine classic advertisements in a modern advertising medium. This involved rich HTML5 advertisements for use on desktop and mobile devices as well as showcase apps to allow users to experience the ad. At Grow Interactive I was responsible for building both the native iOS (Objective-C) and Android (Java) applications that showcased the videos and mobile ads. I also built several interactions for the 'Drive it like you hate it' ad and also worked on the 'We try harder' ad.
Awards
Client: Google
Role: Lead Developer
Uncover Your World was the first rich mobile advertisement on Google's admob platform and was built with an accompanying mobile website targeting iOS. The ad promotes the many benefits of the Google Search App by guiding the user through an interactive world, letting them watch videos, as well as play games. At Grow Interactive I lead development and built the core infrastructure as well as all of the interactions of this rich mobile advertisement.
Awards
Client: Google
Role: Developer
Google wanted a website to inform the public about how they are saving energy through conservation best practices. I built The Big Picture in HTML/CSS3/JS along with two other developers at Grow to display subtle fun animations and info graphics as the user scrolls the page.
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Client: BF Goodrich
Role: Developer
At Grow Interactive, we were chosen by The Martin Agency to build a rich video experience showcasing Shaun White's experience learning rally driving. I built the Thrill Ride, as well as worked on a number of components and elements throughout the site. The Thrill Ride consists of real-time motion graphics reading data collected during the drive synchronized with the video playback, so that the user can toggle them on and off to see how the ride was affecting heart-rate, speed, and g-force.
Awards
Client: American Cancer Society
Role: Developer
I did Flash Development on a number of components and features throughout this site, which allows users to create different kinds of e-cards and share them with friends on their birthdays. From text to photo and video cards, the user can peel off the wrapping paper to reveal the variety of cards their friends have created for them.
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Client: Google
Role: Developer
Grow Interactive was hired by Google to build a campaign of banners showcasing the creative potential of online advertising. I built a number of units including collaborating on another developer on a massive banner which included a game, video player, as well as a variety of other utilities inside a banner.
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Client: Ludorum
Role: Designer / Developer
When working at Ludorum I designed and programmed a variety of flash games for the Chuggington property. This one resembles Guitar Hero in gameplay. I worked closely with our animation team in China for the 3D renderings and animations.
Client: Ludorum
Role: Designer / Developer
At Ludorum I designed and built Chuggington.com a rich flash based website with a back end CMS for content updates. I also built a variety of flash games and managed a third party team in developing more games. I also worked with network partners to integrate the games and content into their websites.